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Freon, games and temporary power: what counts for your league

Freon, games and temporary power: what counts for your league
Art: RollTheCal.

It's common to see RollerCoin's “Total” go above the league limit without the player moving up. That happens because part of your power is used for mining but doesn't count for the league. Understanding the difference avoids scares and miscalculations.

Two different numbers

The game's League page shows two values:

What counts for the league

League power = miners × (1 + miner bonus) + rack bonus

That's it: the miners in your room, their bonus % (without counting copies) and the rack bonus.

What doesn't count for the league

SourceDoes it mine?Counts for the league?
FreonYes: adds an extra % while activeNo
Games power (mini-games)Yes, for a whileNo
Temporary power (“Bonus power ends in…”)Yes, until it endsNo
Event bonuses and boostsYes, while they lastNo

A real example

In a Platinum II room (100 Eh/s limit):

The difference came from Freon (about 11% extra), games power, temporary power and a 1% event bonus. None of it counts for the league, so the player stayed in Platinum II.

Careful: don't use Freon or games power as a “margin”. Since they don't count for the league, turning Freon off won't send you back to the lower league, and turning it on won't move you up.

And for mining?

For block rewards, the game uses your current power with everything included. So Freon, games and temporary power increase how much you mine, even without changing your league. Use them whenever you can.

How RollTheCal separates this

Read also

Do the math with your own room Open the calculator

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